What is Play! ? |
Play! is a PlayStation2 emulator for Windows, macOS, UNIX, Android, iOS & web browser platforms. For more information about this project please visit the "About" section of this site. |
Compatibility Status |
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Development Log |
Weekly Build - 2016-05-29
Posted on 2016-05-29 19:03:12 |
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:
- Compatibility improvements (ie.: Mega Man X8, Sims Bustin' Out and Okami now boot). - [FrameDebugger] Added logging of image transfers. Frame dump format has been changed and old dumps won't work anymore. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-05-08
Posted on 2016-05-08 18:58:23 |
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:
- Compatibility improvements (ie.: Commandos 2 now boots). - Changed way shader uniform buffers are updated to fix performance issues on mobile (mostly on iOS). - [iOS] Starting scan location for disc images is now '~/Documents' instead of '~'. This should fix crashes some people were having when starting the emulator on their devices. - [iOS] Added support for some of the missing buttons on MFi controllers. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-04-17
Posted on 2016-04-17 19:39:22 |
Hello there!
A new build has been posted today. Sorry for the delay, I've been quite busy this past month. Here's the list of changes that have been done: - Compatibility improvements (ie.: Shadow of the Colossus now goes in-game, but is extremely slow). - [Android & iOS & OSX] Added audio output (can be disabled in settings menu). Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-03-10
Posted on 2016-03-10 19:52:26 |
Hello everyone!
A new build has been posted today. Here's the list of changes that have been done: - Compatibility improvements (ie.: Genso Suikoden 5 now boots). - Fixed issues with movies not showing up in some games due to alpha not being set properly. - [Android] Re-enabled Android 6 support with proper permission requests. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-02-07
Posted on 2016-02-07 18:48:23 |
Hello everyone!
A new build has been posted today. Here's the list of changes that have been done: - Added high resolution (2x) mode. - [iOS] Fixed controller button mapping. - [Android & iOS] Implemented SIMD register allocation for AArch64 targets, giving a small speed increase in 3D intensive games. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-01-24
Posted on 2016-01-24 19:44:09 |
Hello everyone!
A new build has been posted today. Here's the list of changes that have been done: - Compatibility improvements (ie.: Metal Gear Solid 2 now boots, but isn't playable yet). - [Android] Slightly improved settings activity. - [Android] Added x86-64 binary. - [iOS] Improved UI slightly and added settings view. - [OSX] Added preferences window and moved VFS manager in there. - [Windows] Cleaned up video settings window. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2016-01-03
Posted on 2016-01-03 19:15:56 |
Happy New Year everyone! Time for a new build! Here's the list of changes that have been done:
- Slightly changed the way video output of Snowblind games is handled to fix video issues with some games (ie.: Dragon Quest 8, Resident Evil 4). - Interlaced output is now handled at presentation phase. This fixes issues with some games (ie.: Dark Cloud) but reduces the video quality of the games that use interlaced video. This is temporary till high resolution video output is implemented. - Improved accuracy of some blending modes (ie.: Half Life's light mapping). - Minor compatibility fixes (ie.: Shadow of the Colossus now shows something, but still doesn't go past loading screen). - [Android] Fixed issue preventing games (ie.: Persona 4) from showing something on some Adreno 3xx devices. - [Android] Downgraded target SDK to android-22 to prevent issues running on Android 6 (Permissions were not handled properly). - [Android & iOS] AArch64 (ARM64) support. Gives up to 25% speed increase on devices supporting this architecture. Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2015-12-20
Posted on 2015-12-20 19:32:18 |
A new weekly (monthly?) build has been released. Here's a quick list of changes:
- Unified OpenGL rendering backend (same on desktop and mobile). - Compatibility fixes (True Crime: LA now boots, still unplayable). - [iOS] Fixed issues with 64-bits file stream offsets that were preventing some games from booting (Resident Evil 4, Persona 4 and maybe others). Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2015-11-22
Posted on 2015-11-22 18:54:39 |
A new weekly build has been released. Here's a quick list of changes:
- Compatibility fixes (Warship Gunner 2 should now be playable). - [Windows] Revamped video settings dialog (removed some useless info, fixed some usability issues). Grab the latest weekly build on the weekly build repository. Enjoy! |
Weekly Build - 2015-11-08
Posted on 2015-11-08 19:00:01 |
It's been a while, but a new weekly build has been released! Here's the list of new stuff that was added in this version:
- Compatibility fixes (Resident Evil 4, Monster Hunter 2 and maybe others). - [iOS] Added virtual pad. - [iOS] Fixed issues running on iOS 9. Grab the latest weekly build on the weekly build repository. A Cydia repository has also been added for convenience for iOS users. Enjoy! |
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