What is Play! ?
Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the "About" section of this site.

Compatibility Status
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Development Log

Weekly Build - 2016-05-08
Posted on 2016-05-08 18:58:23
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:

- Compatibility improvements (ie.: Commandos 2 now boots).
- Changed way shader uniform buffers are updated to fix performance issues on mobile (mostly on iOS).
- [iOS] Starting scan location for disc images is now '~/Documents' instead of '~'. This should fix crashes some people were having when starting the emulator on their devices.
- [iOS] Added support for some of the missing buttons on MFi controllers.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-04-17
Posted on 2016-04-17 19:39:22
Hello there!

A new build has been posted today. Sorry for the delay, I've been quite busy this past month. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Shadow of the Colossus now goes in-game, but is extremely slow).
- [Android & iOS & OSX] Added audio output (can be disabled in settings menu).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-03-10
Posted on 2016-03-10 19:52:26
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Genso Suikoden 5 now boots).
- Fixed issues with movies not showing up in some games due to alpha not being set properly.
- [Android] Re-enabled Android 6 support with proper permission requests.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-02-07
Posted on 2016-02-07 18:48:23
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Added high resolution (2x) mode.
- [iOS] Fixed controller button mapping.
- [Android & iOS] Implemented SIMD register allocation for AArch64 targets, giving a small speed increase in 3D intensive games.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-01-24
Posted on 2016-01-24 19:44:09
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Metal Gear Solid 2 now boots, but isn't playable yet).
- [Android] Slightly improved settings activity.
- [Android] Added x86-64 binary.
- [iOS] Improved UI slightly and added settings view.
- [OSX] Added preferences window and moved VFS manager in there.
- [Windows] Cleaned up video settings window.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-01-03
Posted on 2016-01-03 19:15:56
Happy New Year everyone! Time for a new build! Here's the list of changes that have been done:

- Slightly changed the way video output of Snowblind games is handled to fix video issues with some games (ie.: Dragon Quest 8, Resident Evil 4).
- Interlaced output is now handled at presentation phase. This fixes issues with some games (ie.: Dark Cloud) but reduces the video quality of the games that use interlaced video. This is temporary till high resolution video output is implemented.
- Improved accuracy of some blending modes (ie.: Half Life's light mapping).
- Minor compatibility fixes (ie.: Shadow of the Colossus now shows something, but still doesn't go past loading screen).
- [Android] Fixed issue preventing games (ie.: Persona 4) from showing something on some Adreno 3xx devices.
- [Android] Downgraded target SDK to android-22 to prevent issues running on Android 6 (Permissions were not handled properly).
- [Android & iOS] AArch64 (ARM64) support. Gives up to 25% speed increase on devices supporting this architecture.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-12-20
Posted on 2015-12-20 19:32:18
A new weekly (monthly?) build has been released. Here's a quick list of changes:

- Unified OpenGL rendering backend (same on desktop and mobile).
- Compatibility fixes (True Crime: LA now boots, still unplayable).
- [iOS] Fixed issues with 64-bits file stream offsets that were preventing some games from booting (Resident Evil 4, Persona 4 and maybe others).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-11-22
Posted on 2015-11-22 18:54:39
A new weekly build has been released. Here's a quick list of changes:

- Compatibility fixes (Warship Gunner 2 should now be playable).
- [Windows] Revamped video settings dialog (removed some useless info, fixed some usability issues).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-11-08
Posted on 2015-11-08 19:00:01
It's been a while, but a new weekly build has been released! Here's the list of new stuff that was added in this version:

- Compatibility fixes (Resident Evil 4, Monster Hunter 2 and maybe others).
- [iOS] Added virtual pad.
- [iOS] Fixed issues running on iOS 9.

Grab the latest weekly build on the weekly build repository. A Cydia repository has also been added for convenience for iOS users. Enjoy!

Weekly Build - 2015-10-19
Posted on 2015-10-19 19:17:35
A new weekly build has been released (one day late, sorry!). Here's a quick list of changes:

- Compatibility fixes (Wangan Midnight and probably others).
- [Android] Improved initial database import time.
- [Android] Built using android-23 target.
- [Windows] Fixed game icons that would crash the emulator when using the memory card manager (ex.: GTA: San Andreas).

Grab the latest weekly build on the weekly build repository. Enjoy!

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