What is Play! ?
Play! is a PlayStation2 emulator for Windows, macOS, UNIX, Android, iOS & web browser platforms. For more information about this project please visit the "About" section of this site.

Compatibility Status
Fetching compatibility status...

Development Log

Weekly Build - 2015-08-16
Posted on 2015-08-16 19:57:50
A new weekly build has been released. Here's a quick list of changes:

- Improved compatibility (DBZ Infinite World, DBZ Budokai 3, Ar Tonelico, Atelier Iris 3 and other games using Sofdec movies.)
- [GLES] Fixed rendering issues appearing on some GPUs (aka. smeared textures).
- [Android] UI improvements.

Grab the latest weekly build on the weekly build repository. Enjoy!

No Weekly Build for 2015-08-09
Posted on 2015-08-09 20:51:03
This week's build is cancelled due to a lack of changes in emulation compatibility and speed. I've been working on some things, but they're not quite ready yet. Hopefully, I will have something for you next week!

Sorry for the inconvenience!

Google Play Beta Test
Posted on 2015-06-28 20:57:12
Hello everyone,

I've setup a Google Play account for those who would like to get weekly build updates automatically. Since this is still in "beta", you will need to join Play!'s Official Google+ Community to get access to the builds. Once you've joined, you will be able to sign up for the beta test. After signing up, you will be able to download the emulator through Google Play and get updates every week! This will also be beneficial to the emulator's development since I will be receiving your crash logs automatically.

Enjoy!

Android WIP - Continued
Posted on 2015-05-31 22:29:00
The latest Android weekly is now able to run Final Fantasy X! Here's a video showing a battle running on a Xiaomi Mipad:





There's still a lot of work to be done, but we're getting there! Grab the latest weekly on the weekly build repository!

Enjoy!

Android WIP
Posted on 2015-05-21 22:07:48
Play!'s Android port is getting along well. Some commercial games are now playable (with limited speed) on an actual device!





Compatibility is very low (only a few games have been reported to work), but if you wanna try some games, you can grab the latest build on the weekly build repository. Enjoy!

Play! Weekly Builds - OSX builds
Posted on 2015-03-29 19:33:18
Hi again,

Mac OSX builds are now available on the weekly build repository.

Again, don't hesitate to report any issues you might find on the official GitHub page.

Happy testing!

Play! Weekly Builds
Posted on 2015-03-22 19:30:32
Hello!

Development of the emulator is still going forward and in order to make the latest additions available to everyone, weekly builds will now be available in that space:
http://purei.org/downloads/play/weekly/

Only Windows builds are available at the moment, but OSX and Android builds will follow soon.

Don't hesitate to report any issues on Play!'s GitHub page.

Enjoy!

PsfPlayer v1.02
Posted on 2014-07-03 20:51:02
I've posted an update to PsfPlayer today which puts back in Windows XP support, adds high DPI awareness and fixes some bugs in order to support more PSF sets. It's available on the downloads page.

The downloads page was also updated to include links to the official Play! Git repositories. You can witness the work that's still ongoing on the PS2 emulator over there.

I know I haven't been updating this site much, but I'll try to post a status update soon.

PsfPlayer v1.01 and a bit more
Posted on 2013-08-07 01:00:26
Small update on PsfPlayer today. I fixed a bug that prevented any tracks from the Berwick Saga PSF set from playing. This version also fixes a problem that could occur when reading some ZIP files that had extra information in their directory headers. Warning: PsfPlayer now requires Microsoft Windows Vista and + since it was built using Visual Studio 2012. As usual, you can get the latest version on the downloads page.

In other news, I had a copy of "Final Fantasy XI: Seekers of Adoulin" data disk laying around on my desk, so I decided to see if I could create a PSF set containing the new tracks for the game. The results were positive. Enjoy!

Untamed Arms
Posted on 2013-03-12 22:00:53
So, I've been busy working on various projects including my emulator and I recently got Wild Arms: Alter Code F to run. I ran into lots of problems as always, but I finally got it to work without any patches.


Screenshot #000238 Screenshot #000239 Screenshot #000240
Screenshot #000241 Screenshot #000242 Screenshot #000243


As you can see, the title screen is working perfectly, but that's the easy part.

If we leave the title screen running for a while, it's going to change to an introduction movie, as seen in the second screen shot. I did my best to make movie playback more stable, but it's still problematic. I removed all the threading stuff that was present in my IPU emulation module and made it a bit more error resilient by trapping VLC and bit-stream errors. I also enabled SPU emulation and fixed some problems with what I think is the "streaming mode" because the movie playback engine in the game is trying to keep up with the SPU somehow and requires proper feedback from it. I also improved the movie decoding speed by forcing DMA transfers to the IPU to always execute when the input FIFO is not completely full. The end result is something that kinda works, but still suffers from corrupted macroblocks and other random hiccups. But I don't need to disable movie playback with a patch to go further in the game, which is a good thing.

Before getting to the point of the third screen shot, I had to fix a problem with the instruction cache not being flushed properly. I forced it to be flushed when a recompiled area is being loaded with data directly from the IOP CDVDFSV module. I don't know why, but a lot of games seem to enjoy loading code overlays...

The rest of the screen shots are from actual in-game action. Looks kinda crappy for now, probably because of incorrect flag handling on the VU, but my next goal is to see how I can fix that without breaking other games.

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