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Make 'Lobotomia by No Recess/CONDENSE' work.
Posted on 2005-12-02 00:00:00 |
Fixed the problem with the black areas where the text should be. The texture function used for all the textures in this demo is DECAL and that wasn't supported. Supporting this function made the text areas work correctly.
Also made the Z coordinate converter to take in consideration the bit depth of the Z-buffer. This demo uses a 16-bits Z buffer, so the Z values fed to the GS are scaled accordingly in the [-1, 1] range. With these little fixes, most of the demo shows up properly. There's a little problem with the sub-area in the "scripting rocks!" scene, which should be bigger, that I'll try to fix tomorrow. |