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Make 'Lobotomia by No Recess/CONDENSE' work.
Posted on 2005-12-01 00:00:00 |
Fixed the problem with the textures. They were broken because I was decoding them using a RGBA 5551 format instead of a ARGB 1555 format.
All the textures used in this part of the demo have thier buffer width set to 640 in contrast to those used in the loading sequence which use a width of 512. I've been looking into the black text area problem in some scenes. First, I added the required blending function that's used for these areas, which is a simple color addition formulae. Now there's a little problem with the RGB components for each of the vertices that come from RGBAQ register which makes them all equal to 0. That's why they are appearing as a black rectangle with no texture in them. There's also a problem with the depth buffering that I'll have to investigate later. |