Make 'Lobotomia by No Recess/CONDENSE' work.
Posted on 2005-12-01 00:00:00
Fixed the problem with the textures. They were broken because I was decoding them using a RGBA 5551 format instead of a ARGB 1555 format.


Screenshot #000054


All the textures used in this part of the demo have thier buffer width set to 640 in contrast to those used in the loading sequence which use a width of 512.

I've been looking into the black text area problem in some scenes. First, I added the required blending function that's used for these areas, which is a simple color addition formulae. Now there's a little problem with the RGB components for each of the vertices that come from RGBAQ register which makes them all equal to 0. That's why they are appearing as a black rectangle with no texture in them.

There's also a problem with the depth buffering that I'll have to investigate later.