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Make 'Lobotomia by No Recess/CONDENSE' work.
Posted on 2005-11-24 00:00:00 |
Added instructions DSRA, DSLLV. There's a little optimisation I thought of when working on DSRA. Instead of checking for the shift amount each time in the generated code, the check could be done by the compiler.
Fixed a little bug with JALR when the target address register was RA. Tomorrow, I'd like to get the loading status text to work. It doesn't work right now because it uses 16 bpp textures. |