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Make "PS2 Invaders v1.6" by "InPulSe Team" work.
Posted on 2005-10-13 00:00:00 |
Implemented instruction BLEZL.
Handled system call "SifDmaStatus", even though I don't really know what it does, because the memory copy code (from EE to IOP) needed to know when the DMA transfer is completed. Added basic FILEIO module functions (open, close, read). This demo only uses this module for reading/writing high scores into the memory card and also for reading the MOD (Amiga Music Module) off the host device. Those aren't really necessary for now though. After all this work, that's what I'm getting: The texture that's supposed to be the title screen is kinda screwed up. Apparently, it's because it's not giving away the right pointer for this texture. I'll have to check that out a little more in depth tomorrow. It also blocks waiting for the start button to be pressed, so I guess I'd better start thinking of the way I'm going to implement user input. |