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Make "bytheway.elf" work.
Posted on 2005-09-26 00:00:00 |
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Rewrote the caching functions to allow more than one texture to be cached at the same time. This demo uses 2, and the current maximum is 5. This speed up things a bit.
Added GS state saving. A rewrite of the GS Block Transfer DMA handler would be required in order to be sure it wouldn't crash in case you save a state in between a transfer. Also found out a wierd bug: if you run "demo2d.elf" then "1987.elf" the texture of the latter demo will be the one from demo2d. This is probably due to a bug in the texture caching mechanism, but I can't figure out what's going on right now... |