Textured Crow Bars
Posted on 2009-06-29 18:43:39
Today, I implemented the various alpha blending formulas needed by this game.


Screenshot #000180


I disabled the one that modulates a texture's alpha channel with the frame buffer because it was screwing things up a little bit. I'm going to fix the z-buffering tomorrow and I'll be able to start looking for what's causing the problems with the texture coordinates.