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Textured Crow Bars
Posted on 2009-06-29 18:43:39 |
Today, I implemented the various alpha blending formulas needed by this game.
I disabled the one that modulates a texture's alpha channel with the frame buffer because it was screwing things up a little bit. I'm going to fix the z-buffering tomorrow and I'll be able to start looking for what's causing the problems with the texture coordinates. |