Crowbar Power - DirectX9 version
Posted on 2009-06-28 18:00:07
These past two weeks, I've been busy with writing a new GS handler for Direct3D9. Turns out that the video card driver that ships with Windows 7 RC1 doesn't support OpenGL hardware acceleration. I tried on my previous installation of Windows which support OpenGL acceleration and the game was looking a bit better. So, that was partly the reason why all the textures were looking horrible.

Here's what I'm getting right now:


Screenshot #000179


Ok, it's not much better, but at least we can see the textures on the characters. I'm aware that the textures on the wall are modulated using an alpha map and that's done with a special alpha-blending formula I've yet to support in the GS handler.