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Half Life - Crowbar Power
Posted on 2009-06-07 00:00:00 |
Some unhandled case in the UNPACK command was causing the emulation thread to be stuck in an infinite loop. I fixed that and added support for some more masking functions of UNPACK, then the graphics from the game's initial scene appeared:
Obviously, a lot of things look broken. But most of the geometry seems to be correct: the guard character seems to be rendered perfectly and the level geometry also seems to be accurate. The biggest problem is texture mapping I think. It doesn't select the right textures at all and the texture coordinates look like they could be wrong too. |