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Put the project back in its tracks (part 2)
Posted on 2008-03-16 00:00:00 |
I've completed the conversion to the current recompilation system of all instructions needed for the normal "2D" (no VIF/VU) operation of the game.
I've also been checking into the idle loop skipping thing. I still don't really know how I'm gonna do that as there's many different V-syncing schemes used in the games which use different parts of the PS2 hardware:
Maybe the key lies in the detection of an "idle" state and the forcing a V-blank start interrupt when that state is detected... |