Put the project back in its tracks
Posted on 2007-04-11 00:00:00
I've finished converting all the necessary instructions to run this demo under the 64-bits version. Now I gotta figure out what to do about the GS handler : either fix the OpenGL GS handler or work on a software GS handler.

I have no idea why the OpenGL GS handler is having trouble. It crashes as soon as a call to an OpenGL function from dynamically generated code is done...

As for creating a software GS handler, it'd be interesting because we could have a "reference" renderer in which we could easily implement the features of the GS, unlike in the OpenGL GS handler where we need to use hacks for mostly everything.

I think I'll work on the software GS handler right now, because I don't really need to implement much for this demo. Specifically, we just need to render what's in the frame buffer.

I'll probably have this done by the next week.