Fix previously working programs
Posted on 2006-09-03 00:00:00
Added a "force flipping on V-Sync" flag in the OpenGL renderer to make some demos that don't use double buffering display something (Quake, 1987 and maybe more).

Fixed the displaying of direct frame buffer image transfers (used in Quake and ps2tut_02a).

The soccer player in the third scene of "Slave of the VU" won't appear because it's suffering of the "tiny Z values" problem that also appears in "Cubemastah". We can fix these two games easily with a patch in the source code, but enabling this patch breaks "Atelier Iris". I don't really know how to fix that right now, so I'll leave it as a task to complete later on.

All that's left now is to find an appropriate fix to that part in "Atelier Iris" that issues an IDEC IPU command and waits for its completion.