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Fix previously working programs
Posted on 2006-08-30 00:00:00 |
Quake and Slave of the VU seem to be sending too much data through the GIF when uploading some textures and that's what was causing the problems. So, I made some changes that'll make any excess data to be ignored.
Fixed a small bug in the implementation of the FILEIO module that caused the VM thread to be destroyed when reading a file beyond EOF (an event that generated an exception that was unhandled). With this fixed, Space Invaders works properly again. I readded support for the V4-5 VIF compression mode that's used in the 3rd scene in Slave of the VU. The scene itself still isn't working properly, so I'll be working on making it work like it was before. |