Castlevania : Yami no Juin - Improve the speed and add memory card support
Posted on 2006-07-18 00:00:00
Implemented the idea I had yesterday, and it works pretty good. The texture cache isn't invalidated all the time anymore.

I also changed the way the repeat wrapping mode is handled for some specific values because the fragment shader would cause a slowdown when executing the general case algorithm.

Everything goes at a nice 10 frames per second now. So I think the "make the thing faster" part is complete for the moment. Next, I'm going to integrate the memory card manager dialog into the emulator.