Make 'Castlevania: Yami no Juin' work up to the title screen.
Posted on 2006-07-06 00:00:00
Seems like there's no easy solutions that would allow us to implement those 2 "clamping" modes with OpenGL. One thing we could do is reorder the pixels in the texture by simulating the transformed texture coordinates and using that as a texture instead of the real one. Another idea would be to use a pixel/fragment shader and restrict the texture coordinates by ourselves. The shader idea is probably the most efficient one but won't work with older video cards. I think I'll go ahead with the shader idea for now.

I've started working on it a little bit and I should be done tomorrow.