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Make 'Castlevania: Yami no Juin' work up to the title screen.
Posted on 2006-07-03 00:00:00 |
I rechecked the GS command log when it's drawing the screen and found out that it was writing to the TEX2 register specifing a PSMT4 texture format instead of PSMT8 that is specified in TEX0. After doing some tests with the PSMT4 texture format/swizzling, I can confirm that the textures are indeed in PSMT4 format.
This picture shows one of the textures used in the screen with no CLUT applied and with a bit of manipulation done in Paint. So tomorrow, I'll work on fixing the swizzling routines to make the textures display correctly in the emulator. |