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Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-06-08 00:00:00 |
Completed the necessary MPEG tables required for this first frame.
The game uses some interrupt handler on DMA channel 3 to manage the color space conversion command status. The required emulation to support this isn't quite complete yet, but I should be able to have something working tomorrow. |