Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-06-01 00:00:00
Added support for fog in the GS handler.


Screenshot #000125


The fog might be a little bit too strong, but it's kinda hard to evaluate. It seems to work well otherwise.

I implemented instruction VITOF0 in the VU coprocessor code.

I didn't think about it last night, but the VU1 is also used in some other places too. It is used to render the test tubes that appear at various places and it should be used to render the "cards" when creating new items. The microcode used to render the test tubes seems to be completely different from the one used for rendering the world map, but it seem to work well without any changes to the emulation code. But there's some unimplemented instructions in there though, so I'll need to check what needs to be completed tomorrow.