Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-24 00:00:00
I left the CVT.W.S instruction untouched for now because I re-thought about the "hack" I pulled out yesterday and thought it would be the best I can do for the moment (I don't want to deal with reading the RM field in the FCSR and forcing this field's value to be 1 upon writing). I also checked if the particle problem in Ys I & II was fixed, and it is.

So, I went a bit further in the game up to the point where you're supposed to be shown the world map. Some instructions were missing (VMINI and VMAX) so I implemented them. As I thought, the game uses the VIF and VU1 to be able to render the world map. Right now, I'm doing some adjustments to the DMAC and VIF implentations to be able to process the transfers I receive correctly. I'm not done yet with the tweaks, and I hope I'll be able to finish them by tomorrow.