Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-18 00:00:00
Humm... If I patch a branch that tests the return value of a specific function in the function that's responsible for moving the shop NPC to the wrong place, I can get the NPC to move by itself. But his movement is "laggy" and lasts only 3 frames and he will still end up getting stuck at the same place. But that means some other function is playing with the NPC's position memory locations... Gonna check this one out tomorrow.