Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-11 00:00:00
I decided to forget about the z-buffering problems in the battle mode for the moment because the z order of everything in the field mode was fixed with the tweaks I did. It's also possible that there's a bug too with the computation of the z values of the ground vertices since there's a problem with the computation of the texture coordinates for them.

I added support for the clamp texture wrap mode of the CLAMP register in the OpenGL GS handler. This fixes some texture mapping artifacts that were visible in the title screen for example.

Tomorrow, I'd like to fix a problem that occurs when you talk to a shop NPC in the game. When talking to a shop NPC, the shop NPC itself or another NPC will teleport besides you and you'll be stuck there and forced to abandon your game.