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Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-10 00:00:00 |
The numbers were invisible at most places because thier vertices have Z values that are greater than the Z value for the far clipping plane. So, I added a little fix to make sure that any Z value wouldn't bust the maximum Z value anymore and this made the numbers appear:
But it breaks a whole lot of other things. In the battles for instance, the shadow is overlapping the character sprite (slightly visible on that screenshot). The visibility of things is also screwed up in the field modes. That means I'll need to recheck the z-buffering stuff. If I figure out a way to sort everything out about z-buffering tomorrow and if I have more time, I'd like to add handling of the CLAMP register in the GS handler. |