Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-08 00:00:00
The backdrop invisibility was caused by a really stupid bug... The alpha value for the vertices making up the backdrop is 0x80 and this 8-bit value was multiplied by 2 which would it go back to 0x00 hence making it invisible while alpha blending was enabled.


Screenshot #000116 Screenshot #000117 Screenshot #000118


While there's some problems visible with the ground's texture when the point of view changes, most of the background displays correctly now. Next, I gotta figure why the shadows aren't black.