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Make 'Iris no Atelier: Eternal Mana' work.
Posted on 2006-05-08 00:00:00 |
The backdrop invisibility was caused by a really stupid bug... The alpha value for the vertices making up the backdrop is 0x80 and this 8-bit value was multiplied by 2 which would it go back to 0x00 hence making it invisible while alpha blending was enabled.
While there's some problems visible with the ground's texture when the point of view changes, most of the background displays correctly now. Next, I gotta figure why the shadows aren't black. |