Make 'Ys I & II Eternal Story' playable.
Posted on 2006-02-24 00:00:00
I haven't been able to make any progress on trying to fix the problem that's been plaguing me for the past week. There's no point continuing now, since I don't have any ideas on what the problem could be.

So, I decided to implement a quick patching system that takes its definitions from a file present in the same directory as the emulator executable. I added a patch to prevent the crashing problem when hitting an enemy with the drawback that no particles are visible when colliding with them. But it allows the game to be played, which is the goal of this development.

I also decided to forget about the movie crashing bug for the moment. I'll try to come back and fix these two problems once I'll be preparing the v0.20 release though.

I also added support for another alpha blending formula in the GS handler which seemed to be only used to blend the clouds when hitting an enemy. I didn't see any difference when playing, so I don't really know if it was useful or not.


Screenshot #000089


This log entry will conclude this development. I think I've been able to achieve my goal which was to make the game playable. I didn't know it would have taken that much time... But I think it was worth it.