Make 'Ys I & II Eternal Story' playable.
Posted on 2006-01-31 00:00:00
Tested/finalized the CSC IPU command.

Added support for the "destination x position" and "destination y position" members of the TRXPOS register when transfering image data to the GS. These were used when the decoded MPEG macroblocks are transfered to the GS.

Made some other minor/esthetic changes in the debugger and in the DMAC module.

The game can now display the first frame of the movie, but it won't go any further because there seem to be a problem with the game knowing this frame has been displayed. The interrupt handler for the v-blank line is the one responsible for displaying the frame, so the problem might lie somewhere in its code. I'll investigate on this case tomorrow.