Make 'Ys I & II Eternal Story' playable.
Posted on 2006-01-15 00:00:00
Implemented instruction PADDH, even though it wasn't necessary because I stepped too fast in the code and didn't see the issue of the VDEC command pass by.

Implemented IPU command VDEC and added the "Macroblock Address Increment" table support to this command.

Next, it wants to use VDEC to decode the "Macroblock Type" field present in the macroblock_modes structure for an I picture. That should be done tomorrow.