Make 'Ys I & II Eternal Story' playable.
Posted on 2006-01-06 00:00:00
Started the work on the IPU emulation class. Stream data is now accumulated from writes to the IPU_IN_FIFO register. Implemented commands BCLR (in-FIFO reset) and SETIQ (load quantization matrix). The matrices loaded don't come from the movie file though... They come from the data segment of the executable. This is probably done to reset the IPU properly.