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Make 'Ys I & II Eternal Story' able to boot.
Posted on 2005-12-16 00:00:00 |
Implemented sub-function "kputs" of "Deci2Call" and system call "osPollSema".
Added stubs for "MCSERV" and "DBCMAN". But that didn't change much. Debugged a bit further in the code and found out some things. This game graphics will probably just be rendered into a local framebuffer and that framebuffer will be uploaded into the GS after each frame is done. That framebuffer is cleared in an initialization phase. The display list that is used to render that framebuffer is also set at the same time. So, the program shouldn't do much on the GS side of things. I also found out that it uses the "CDVDFSV" IOP module to read a file instead of the much simplier "FILEIO" module (IMHO). But this seems to be working with direct block accesses and such which isn't totally like what I initially thought it would work. Well, I'll investigate a bit more on this... |