What is Play! ?
Play! is an attempt at creating a PlayStation 2 emulator for the Win32, OSX, iOS and Android platforms. For more information about this project please visit the "About" section of this site.

Development Log

Weekly Build - 2015-12-20
Posted on 2015-12-20 19:32:18
A new weekly (monthly?) build has been released. Here's a quick list of changes:

- Unified OpenGL rendering backend (same on desktop and mobile).
- Compatibility fixes (True Crime: LA now boots, still unplayable).
- [iOS] Fixed issues with 64-bits file stream offsets that were preventing some games from booting (Resident Evil 4, Persona 4 and maybe others).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-11-22
Posted on 2015-11-22 18:54:39
A new weekly build has been released. Here's a quick list of changes:

- Compatibility fixes (Warship Gunner 2 should now be playable).
- [Windows] Revamped video settings dialog (removed some useless info, fixed some usability issues).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-11-08
Posted on 2015-11-08 19:00:01
It's been a while, but a new weekly build has been released! Here's the list of new stuff that was added in this version:

- Compatibility fixes (Resident Evil 4, Monster Hunter 2 and maybe others).
- [iOS] Added virtual pad.
- [iOS] Fixed issues running on iOS 9.

Grab the latest weekly build on the weekly build repository. A Cydia repository has also been added for convenience for iOS users. Enjoy!

Weekly Build - 2015-10-19
Posted on 2015-10-19 19:17:35
A new weekly build has been released (one day late, sorry!). Here's a quick list of changes:

- Compatibility fixes (Wangan Midnight and probably others).
- [Android] Improved initial database import time.
- [Android] Built using android-23 target.
- [Windows] Fixed game icons that would crash the emulator when using the memory card manager (ex.: GTA: San Andreas).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-10-11
Posted on 2015-10-11 19:29:39
A new weekly build has been released. Here's a quick list of changes:

- Fixed issues with input not working in some games. (Gregory Horror Show)
- [Windows] Now compiled using Visual Studio 2015.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-10-04
Posted on 2015-10-04 19:20:16
A new weekly build has been released. Here's a quick list of changes:

- Minor compatibility fixes (Gregory Horror Show now boots, but is playable on Windows only).
- Emulation stability improvements.
- [Android] Removed "Clear Game List" option.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-09-13
Posted on 2015-09-14 05:40:54
A new weekly build has been released. Here's a quick list of changes:

- [GLES] Added fog support.
- [iOS] File picker now shows disk covers.
- [iOS] Experimental controller support.
- [Android] Added possibility to load and save state.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-08-23
Posted on 2015-08-23 20:46:49
A new weekly build has been released. Changes are mostly related to Android this week:

- [GLES] Fixed "black screen" issue happening on Adreno devices with bad OpenGL drivers.
- [Android] Virtual Pad will now properly resize itself depending on screen size and density.
- [Android] Various UI bug fixes.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2015-08-16
Posted on 2015-08-16 19:57:50
A new weekly build has been released. Here's a quick list of changes:

- Improved compatibility (DBZ Infinite World, DBZ Budokai 3, Ar Tonelico, Atelier Iris 3 and other games using Sofdec movies.)
- [GLES] Fixed rendering issues appearing on some GPUs (aka. smeared textures).
- [Android] UI improvements.

Grab the latest weekly build on the weekly build repository. Enjoy!

No Weekly Build for 2015-08-09
Posted on 2015-08-09 20:51:03
This week's build is cancelled due to a lack of changes in emulation compatibility and speed. I've been working on some things, but they're not quite ready yet. Hopefully, I will have something for you next week!

Sorry for the inconvenience!

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