What is Play! ?
Play! is an attempt at creating a PlayStation 2 emulator for the Win32, OSX, iOS and Android platforms. For more information about this project please visit the "About" section of this site.

Development Log

Weekly Build - 2016-09-11
Posted on 2016-09-11 19:37:05
It's been a while, but here's a new build! Mostly compatibility focused this time:

- Lots of compatibility improvements (ie.: Kingdom Hearts 2, Lego Star Wars, .hack games and Capcom Arcade Collection can now go in-game.).
- [Win32] Fixed 'Controller Settings' dialog.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-07-24
Posted on 2016-07-24 18:58:57
Hey everyone! Here's a new official build for the emulator. Here's the change log:

- Compatibility improvements (ie.: Front Mission 4 is now playable).
- Fixed controller input not working properly in some games (Grandia 2, Wangan Midnight and others).
- [Android & OSX & Win32] Improved emulation speed on x86 hosts (both 32/64 bits).
- [iOS] Updated SDWebImage library for better box art support.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-06-26
Posted on 2016-06-26 18:56:31
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:

- Compatibility improvements (ie.: NHL 2002 and Tribes Aerial Assault now boot).
- Fixed some visual issues with games using mip-maps (still not supported, but textures won't appear black).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-05-29
Posted on 2016-05-29 19:03:12
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:

- Compatibility improvements (ie.: Mega Man X8, Sims Bustin' Out and Okami now boot).
- [FrameDebugger] Added logging of image transfers. Frame dump format has been changed and old dumps won't work anymore.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-05-08
Posted on 2016-05-08 18:58:23
Hey everyone! Here's a new official build for the emulator. Here's a quick run down of the changes:

- Compatibility improvements (ie.: Commandos 2 now boots).
- Changed way shader uniform buffers are updated to fix performance issues on mobile (mostly on iOS).
- [iOS] Starting scan location for disc images is now '~/Documents' instead of '~'. This should fix crashes some people were having when starting the emulator on their devices.
- [iOS] Added support for some of the missing buttons on MFi controllers.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-04-17
Posted on 2016-04-17 19:39:22
Hello there!

A new build has been posted today. Sorry for the delay, I've been quite busy this past month. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Shadow of the Colossus now goes in-game, but is extremely slow).
- [Android & iOS & OSX] Added audio output (can be disabled in settings menu).

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-03-10
Posted on 2016-03-10 19:52:26
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Genso Suikoden 5 now boots).
- Fixed issues with movies not showing up in some games due to alpha not being set properly.
- [Android] Re-enabled Android 6 support with proper permission requests.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-02-07
Posted on 2016-02-07 18:48:23
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Added high resolution (2x) mode.
- [iOS] Fixed controller button mapping.
- [Android & iOS] Implemented SIMD register allocation for AArch64 targets, giving a small speed increase in 3D intensive games.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-01-24
Posted on 2016-01-24 19:44:09
Hello everyone!

A new build has been posted today. Here's the list of changes that have been done:

- Compatibility improvements (ie.: Metal Gear Solid 2 now boots, but isn't playable yet).
- [Android] Slightly improved settings activity.
- [Android] Added x86-64 binary.
- [iOS] Improved UI slightly and added settings view.
- [OSX] Added preferences window and moved VFS manager in there.
- [Windows] Cleaned up video settings window.

Grab the latest weekly build on the weekly build repository. Enjoy!

Weekly Build - 2016-01-03
Posted on 2016-01-03 19:15:56
Happy New Year everyone! Time for a new build! Here's the list of changes that have been done:

- Slightly changed the way video output of Snowblind games is handled to fix video issues with some games (ie.: Dragon Quest 8, Resident Evil 4).
- Interlaced output is now handled at presentation phase. This fixes issues with some games (ie.: Dark Cloud) but reduces the video quality of the games that use interlaced video. This is temporary till high resolution video output is implemented.
- Improved accuracy of some blending modes (ie.: Half Life's light mapping).
- Minor compatibility fixes (ie.: Shadow of the Colossus now shows something, but still doesn't go past loading screen).
- [Android] Fixed issue preventing games (ie.: Persona 4) from showing something on some Adreno 3xx devices.
- [Android] Downgraded target SDK to android-22 to prevent issues running on Android 6 (Permissions were not handled properly).
- [Android & iOS] AArch64 (ARM64) support. Gives up to 25% speed increase on devices supporting this architecture.

Grab the latest weekly build on the weekly build repository. Enjoy!

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